Koroks

KOROK FOREST BTS

Click here to see the forest’s BTS !

INITIAL

IDEAS

Since i’ve played Zelda : Breath of the Wild, I’ve been really fond of koroks! Their design is so cute, whimsical, silly, yet so grounded in the forest, so remaking them really was a pleasure (with its challenges though!)

Koroks are fictional characters and intellectual property owned by Nintendo. All related names, designs, and trademarks belong to Nintendo.

This is fanmade content !

BODY MODELING

PROCESS

I started with adding loop cuts to a cube, extruding its faces to create the arms and legs, then i subdivided the mesh and extruded it some more to make the ears/branches. The process was the same with all of the koroks bodies :)

BODY SHADING

BODY SHADING

I kept the shading quite simple with these nodes, allowing me full control over the korok’s stripes and colors.

BODY SHADING

BODY SHADING

BODY TOPOLOGY

BODY TOPOLOGY

BODY TOPOLOGY

BODY TOPOLOGY

MASK MODELING PROCESS

MASK MODELING PROCESS

MASK MODELING

PROCESS

For the masks, i started with a simple plane, that i cut in half to mirror it, then proceeded to add loop cuts, extrude edges, subdivide to soften up the corners, and kept moving vertices around until being satisfied :)

MASKS Shading, trials

and errors!

Initially, i tried to texture paint of the masks, turns out i didn’t really like the end result, i felt quite a lack of control over the texture, contrary to procedural shading. Ultimately, i just manually cut the parts of the masks, separated them from the main mesh, and shaded them individually.

RIGGING

Both of their body rig is quite classic, the weight paint was quite annoying to get right though…Besides, I used a lattice (parented to the head bone) in order to curve the mask around the korok’s head

Précédent
Précédent

Sun & Moon